Players addicted to mobile strategy games such as Castle Clash, Age of Empires, Clash Royale, and Boom Beach will instantly understand and take to the interactive, challenging Clash of Clans mobile game. Supercell developed four of the most popular and successful titles in mobile gaming world’s history, Clash of Clans, Boom Beach, Hay Day, and Clash Royale. With COC enjoying a substantive lead in popularity Supercell revealed the four games combined had an active player base in excess of 100 million players daily during August 2018, earning the company an estimated $19 million in monthly revenue.
With its 02/08/2012 release on iOS and 07/10/2013 launch on Android via Google Play makes it a relatively ancient game in mobile gaming terms. Despite being the oldest of the three Supercell games, Clash of Clans (CoC) have to date recorded well over 100 million downloads from Google’s Play store and holds 1st place on Apple’s all-time consumer spending list with over $4 billion earned to date, globally it remains one of the most played RTS multiplayer online only style games.
Attack Other Players to Protect Loot and Trophies
CoC players must build a base in an attempt to protect their loot and trophies against attacking players. The loot (Gold, Elixir & Dark Elixir) needed to further the growth and development of their own attack troops they must use to attack and raid enemy villages for additional loot and also to upgrade the defensive structures protecting their own village resources, both of which combined is responsible for the continuing increase in strength of each player base/village.
Aside from building their base, each player has to plan and design the defensive layout of their own base according to a strict set of challenging rules and constraints, implemented to keep bases competitively even and raidable by attacking players at the same development and power level. CoC provides players with massive levels of interactivity via challenges on all fronts of play since gameplay is online multiplayer only it never stops or sleeps and its global active player-base is so vast, virtually only three states of play exist, actively playing, defending against an attack, or shielded after a successful offensive attack.
Constant Activity Keeps Game Exciting
The game never stops, rests, or sleeps immaterial of your current levels of activity, many players stop playing for a week, month, or years only to return and start up as they just left since bases and their buildings automatically regenerate after any attack. Supercell also thoughtfully built in automatic guards to protect against addictive players, with automatically game booting them out after a specified time limit of being actively logged into the game and they will only be allowed to log back in after a certain amount of time has passed.
CoC also offers players not wanting to join a clan the freedom to play the game without any allegiances to a clan (war group allegiance), however, these unattached players cannot access or participate in Clan Wars or Clan Games as these challenge types purely aim to promote group participation.
The challenges do not simply stop at that, players also continually need to take part in events such as Clan Wars, a group (clan) effort to defeat enemy bases in player vs player battles against other clans in return for additional loot as a reward for the winning clan. Clan Games present all members of a clan with a series of points scoring challenges, where all participating clan members at the end of several days combined effort receive magical game boosters as a reward.
CoC gave rise to a vast number of interactive, supportive, advisory websites and remains one of the most fun, challenging games ever created!